Released in 1995, the "Virtual Boy" was supposed to be Nintendo's dive into virtual reality. It was marketed at the…

Extended reality (XR) news and content hub
Released in 1995, the "Virtual Boy" was supposed to be Nintendo's dive into virtual reality. It was marketed at the…
Designer Raymond Loewy's MAYA Principle stands for “Most Advanced, Yet Acceptable." It's a principle that says to design for the…
Read More Niantic’s millennial nostalgia and the Maya Principle
I don't come across people who seem to have any nostalgia for this game, though I remember playing it with…
Read More Does anyone remember the early 00’s AR “Eyetoy: Play”?